Sleeping Dogs Benchmark

Sleeping Dogs Logo

Sleeping Dogs is a open world action-adventure video game developed by United Front Games and Square Enix London Studios, published by Square Enix. The game was initially announced in 2009 as a original IP but later it was named True Crime: Hong Kong, only to be dropped by Activision, immediately the rights were bought by Square Enix. The rights to the True Crime name remained under Activision so the game was renamed to Sleeping Dogs.

The development story behind Sleeping Dogs resembles the one behind Duke Nukem Forever, which was a total failure. The developers at United Front are ex employees of EA BlackBox, Rockstar, Radical Entertainment, etc. They only developed two games and both of them were for PlayStation 3 but all devs have experience with open world games.

Developers worked close with AMD to have fully optimized drivers on release date. Sleeping Dogs uses DirectX 10 and 11 APIs, DirectX 9 and Windows XP are not supported.

On release date the game had a lot of issues: settings not saving, crashes to desktop, poor performance (for both AMD and nVidia Cards), unresponsive UI and other game breaking glitches, bugs etc. In a a week, the developers have updated the game to 1.4 which fixed some of the issues.

Before proceeding, the in game benchmark feature does a lousy job at recording the maximum FPS. The differences between one run and another can be extremely big. I’ve discarded the lowest and highest values for Max FPS and only noted the middle value, opposed to doing the average between the three runs. The minimum and average FPS recorded from the in game benchmark feature are reliable. Once again, you might want to ignore the Max FPS values.

All the tests were done using two settings: High and Extreme. Because FXAA + SSAA can be extremely taxing even on high-end hardware, I wanted to see how the game performs with these two settings under different batteries of tests.

Settings

Option Low Medium High Extreme
Quality AA Normal High High Extreme
HD Textures Off Off On On
Shadow Resolution Off Normal High High
Shadow Filtering Normal Normal High High
SSAO Normal Normal High High
Motion Blur Off Off Off Off
World Density Extreme Extreme Extreme Extreme

FPS was recorded using the in game benchmark option.
CPU usage was recorded using Windows Performance Monitor. Processor(_Total) with a sample interval of 1 second.
GPU Usage was recorded using MSI Afterburner 2.2.3.
Sleeping Dogs is updated to v1.4

Test System Specifications
Test Hardware | Sleeping Dogs Benchmark
Processor

Intel Core i5-2500K (Sandy Bridge)

3.3 GHz, OC = 4.5 GHz, 6 MB L3 Cache, power-saving settings disabled, Turbo Boost disabled.

Motherboard MSI P67-C43-B3, Intel P67 Chipset
Memory 2 x 2 GB DDR3 1600MHZ
Hard Drives

WD 500 GB SATA III (OS)

Samsung 750 GB Sata II (Game)

Graphics Card Sapphire HD6950 1 GB
Power Supply Corsair TX 650 W
System Software And Drivers
Operating System Windows 7 x32 SP1
Windows 7 x64 SP1
Windows 8 Pro x32 build 9200 (RTM)
Windows 8 Pro x64 build 9200 (RTM)
Driver AMD Catalyst 12.8 WHQL

Operating Systems Comparison

It’s a good occasion to see how the final version of Windows 8 (x32 and x64) performs in comparison with Windows 7. AMD’s latest Catalyst driver (12.8 WHQL) brings full Windows 8 support, right on cue.

Excluding the Maximum FPS, as I said in the beginning, extremely unreliable; both Windows 7 and Windows 8 are on par regarding performance. Both operating systems behaved absolutely the same: same loading times, same IQ, etc. I’m not going to go into further details as I will probably do a Windows 7 vs Windows 8 benchmark in the near future.

Sleeping Dogs Operating System Benchmark
Sleeping Dogs Operating System Benchmark

CPU and Cores Comparison

As you might imagine, Sleeping Dogs will not work with just one CPU core; the game starts just fine but in freezes on the loading screen.

On Extreme Settings, there aren’t any differences in performance between different numbers of cores and even overclocking won’t improve performance. With High Settings, the only thing that improves with the number of cores available is the minimum FPS, overall performance is the same.

Enabling Extreme AA = FXAA (Fast Approximate Anti Aliasing) + SSAA (Super Sampling Anti Aliasing) will put a lot of stress on the GPU and will lower performance by almost 50% opposite to Normal AA. If you’re going to use HD Textures, AA will not be necessary especially at high resolutions.

The GPU usage is fairly good in comparison to similar titles (Grand Theft Auto IV) but there’s always room for improvement. Sleeping Dogs doesn’t take advantage of more than 3 cores and the CPU usage is relatively small for a game with this level of detail.

Sleeping Dogs CPU Cores Benchmark
Sleeping Dogs CPU Cores Benchmark
Extreme Extreme High High
CPU Usage GPU Usage CPU Usage GPU Usage
2 Cores 78% 97.5% 91% 92%
2 Cores OC 67.8% 98.4% 89.8% 94.4%
3 Cores 52.4% 98.6% 72% 95.4%
3 Cores OC 52% 98.6% 67% 95.4%
4 Cores 41% 98.7% 58.4% 94.3%
4 Cores OC 38.4% 98.9% 59.8% 95.8%

Sleeping Dogs CPU Usage
Sleeping Dogs CPU Usage

GPU Overclock

Overclocking the GPU seems a reliable “procedure” to improve performance but in this case doing so will not do much of a difference. With a little bit of registry tweaking you can achieve higher clocks but be warned: Sleeping Dogs will put huge stress on your GPU, watch those temperatures !

Sleeping Dogs GPU Overclock
Sleeping Dogs GPU Overclock

Settings Comparison

As you guessed, the most taxing setting is AA, disabling AA completely will increase FPS by more than 50%. The differences in IQ between the last 3 levels of quality (medium, high, extreme) will not be noticed right away, the only striking difference will be noticed in the lack of shadows on Low quality setting.

Sleeping Dogs Settings Performance

Image Quality Comparison

Sleeping Dogs Image Quality Comparison

AMD Catalyst Drivers Comparison

It seems that AMD optimized their drivers long before the release of Sleeping Dogs because a 5 month old driver performs the same as a two weeks old one. The bottom line is, don’t bother with drivers while playing Sleeping Dogs…

Sleeping Dogs Catalyst Performance Benchmark
Sleeping Dogs Catalyst Performance Benchmark

Conclusions

There’s one certainty with Sleeping Dogs: it will tax your GPU. Remember, low performance doesn’t necessarily mean bad optimization, low usage of resources does. Technically speaking, Sleeping Dogs is a good console port due to the “limited” mouse and KB support, it has its good and bad parts.

Image Quality / Performance ratio is good and that’s what counts, these things are hard to quantify but looking at past games (Batman AC DX11, Rage, GTA IV), Sleeping Dogs is optimized to run at high quality settings even on 2-3 years old hardware. Even though the game had tons of issues on release date, developers quickly rolled out a few updates that fixed the most concerning problems and hopefully they will continue to do so.

Because the development studio, as an entity, is new to PC games, I thing they did a good job with Sleeping Dogs and I’m looking forward to future United Front developed games.

The GOOD:

  • Reasonable amount of graphic options
  • HD Textures
  • Graphics well above average
  • Reasonable usage of resources, still needs improvements
  • Relatively low CPU usage
  • Performs the same on both Windows 7 and Windows 8 (x32 and x64)
  • All recent AMD Catalyst drivers perform the same with Sleeping Dogs

The Bad:

  • Mediocre Mouse and Keyboard support
  • Bugs, glitches, CTDs
  • Hardware Intensive on High/Extreme quality
  • Developers choice of AA is a bit extreme, FXAA + SSAA is too much for mainstream hardware
  • HD Textures uses a lot of VRAM
  • Overclocking the CPU and GPU will only increase average FPS by 1-2 FPS

Before I wrap this up, if you get this warning message while playing Sleeping Dogs generally means one thing: your Graphics Card doesn’t have enough RAM to handle HD Textures, either lower settings or disable HD Textures completely.

Windows 7 Low Performance

I played the game with a gamepad and after 15 minutes the monitor goes into sleeping mode, this is definitely a game issues as other games don’t have this problem. So if you’re playing with a gamepad I suggest disabling sleeping mode…or wiggle the mouse every now and then.

  • edilsonj

    Amazing mini-review and benchmark.Thank you so much. I will look for this game.

  • Mymood

    hi your article is really good and provide good information … I love it, love it … keepreading and sharing key positions ..

  • Luke

    Great article!
    One typo – MSI Afterburner version is 2.3.3 or 2.2.3? ;-)
    Thanks for test/review.

    • http://benchmark3d.com Johnny 3D

      It’s 2.2.3, thanks for noticing.

  • dioniz

    I love this site,thanks guys for this

  • nukeman

    Is there an option to disable AA completely in the game? All is see normal, high and extreme.

    • http://benchmark3d.com Johnny 3D

      Unfotunately, there isn’t…

  • Renato84

    My 7950 3gb will love to be abused. Just like I will love to play this beautiful open world game with fun and smooth gameplay.

  • Cryio

    It’s Windows 8 build 9200, not 8200 :D Small typo there :D

    • http://benchmark3d.com Johnny 3D

      I guess I’m retarded or something as I always mess up when writing versions :)

  • fast

    i love this one!
    :-]

  • Javed

    Amazing, thanks for the benchmark. It must have taken forever to do this.

  • gimotan12

    in the video, there are small difference with low to medium, medium to high and high to extreme, still downloading this game for now, don’t have extra penny to buy new games for now, thanks for this. at least I will have some idea about the performance of this game, thanks a lot benchmark3d……

    • http://benchmark3d.com Johnny 3D

      I’ve updated my initial statement regarding IQ and backed it up with a image that clearly shows the differences in IQ between Low and the other 3 settings.

  • Alice

    Hi I was going to play this game but seems it’s a better option to wait for patches. Thanks for the info.

  • Max

    can i play this game in windows XP Serveice Pack 3 Pro ?!!!

    • Alice

      No DX10 for XP I thought. Upgrade your PC, man…

  • wahid

    Hi,
    Where is the most common gamer resolution 1080p because 1680 x 1050 is not a full HD resolution, it is a kind of “low” resolution nowadays

  • emad

    i have quad CPU ,8800 gt, ram 4 g but when we start new game the loading freeze so what is solution ,please help me you told if Sleeping Dogs will not work with just one CPU core; the game starts just fine but in freezes on the loading screen.

    • http://benchmark3d.com/ Johnny 3D

      Quote from the article: “(with 1 core) the game starts just fine but it freezes on the loading screen.” What kind of quad do you have (if at all) ? The 8800gt is the bear minimum to run this game…even if the game loads you wouldn’t have a very good time playing it.

      • campdude

        Launch the game with two monitors. The extended desktop monitor with the CPU useage Resource monitor. Then watch what your CPU is doing while loading. On my computer it uses all 4 cores up to 80-90 percent. MSI afterburner freezes ingame but the game is still loading. You can tell from the Resource monitor that the cpu is still working on loading the game even though everything in the screen seems to have haulted and frozen. Do not go ctrl-alt-delete. this will cause windows to think that its not responding. Do a test launch a game and leave your computer. leave for like 20 minutes or more then come back to the game.

    • Savant13

      I had the same problem but solved it by updating to version 1.4. I have
      a Skidrow version. I downloaded the update via torrent. Hope this
      helps you.

  • http://www.facebook.com/addcountry Marka Avelmi

    I got the same problem,,, loading freeze, I have E7400, 4 Gigs DDR2, Abit IP35, AMD HD 7770 VaporX, Win 7 Ultimate SP 1 64 bit…

    • Savant13

      I had the same problem but solved it by updating to version 1.4. I have a Skidrow version. I downloaded the update via torrent. Hope this helps.

    • campdude

      I thought my game was freezing. But I experimented and left the game on the frozen load screen and went away from my computer. Came back around 20 minutes later and much to my suprize the in-game benchmark was running. turns out it takes like 13 to 15 minutes for ingame benchmark load. Same goes for the actual game. My cpu is FX 4100 @ 4.2 ghz and a Radeon 7970 and 8 gigs of ram. I dont know why it takes forever to load but you may have to possibley just have to wait even though the loading thing just stopped moving.

    • Iho

      Update video card yet

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