I’m taking full advantage of the Benchmark Tool delivered by 4A and I’m gonna do some settings tests. I’m gonna test the game on low, medium, high and very high settings to see what is the performance improvement between the settings.
Also testing 4 different resolutions: 1024×768, 1280×1024, 1440×900 and 1680×1050.
First up is Direct X 9

Direct X 10

And finally Direct X 11

So it seems that you can double your performance by going from Very High to Low, at least for Direct X 10 and Direct X 11. In Direct X 9 you will only get a 35% boost in performance by going from Very High to Low.
When it comes to Metro 2033 there are two kinds of players:
First: the player who takes this game as a pure shooter and will probably lower the settings to get the best performance. This kind of player will not pay attention to graphical details but will concentrate on staying alive and playing the game.
Secondly: the player who will think of Metro 2033 as a masterpiece and will not lower the settings and most probably won’t even finish the game.
Now let’s talk resolutions.



There is only one conclusion the these resolution tests: The more pixels you have the less FPS you’ll get. It’s generally a good idea to play the game at your monitor’s native resolution, not for the best performance but for the best aspect ratio, you can really mess up your eyes by using other resolutions than the native one.
Conclusion
Although Metro 2033 requires a powerful computer to run on the highest settings it is still well optimized to run on different versions of Microsoft Windows. Due to it’s low CPU usage for Direct X 11 it can be run even on dual cores.
Making use of all the latest Direct X versions it is a great benchmark reference for enthusiasts.
Although Metro 2033 doesn’t bring anything new to the genre it’s still a fun game to play. At it’s core it’s just a first person shooter with some survival horror elements.
The only part special about Metro 2033 is the technical one.
GPU and CPU usage for DX9, DX10 and DX11

