Kingdoms of Amalur Reckoning Benchmark

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Kingdoms of Amalur Reckoning is a action oriented Role Playing Game developed by Big Huge Games and published by EA and 38 Stuidos. Although the game is not very hardware intensive I thought I should see how the game performs / reacts under different conditions.

Methodology

Kingdoms of Amalur Reckoning is updated to version 1.0.0.1.

Game settings are the following: 1680×1050; Shader Complexity = Standard; Post-Processing = Enabled; Texture Quality = High; Vegetation = Enabled; Shadow Quality = Highest; Anisotropy = Slider to Max.

All tests are done in the area right after exiting the Well of Souls. Each test consists of 3 runs of 60 seconds.

FPS was recorded using Beepa Fraps 3.4.7.
CPU usage was recorded using Windows Performance Monitor. Processor(_Total) with a sample interval of 1 second.
GPU Usage was recorded using MSI Afterburner 2.2.0 Beta.

Test System Specifications
Test Hardware | Kingdoms of Amalur Reckoning Benchmark
Processor

Intel Core i5-2500K (Sandy Bridge)

3.3 GHz, OC = 4.5 GHz, 6 MB L3 Cache, power-saving settings disabled, Turbo Boost disabled.

Motherboard MSI P67-C43-B3, Intel P67 Chipset
Memory 2 x 2 GB DDR3 1600MHZ
Hard Drives

WD 500 GB SATA III (OS)

Samsung 750 GB Sata II (Game)

Graphics Card Sapphire HD6950 1 GB
Power Supply Corsair TX 650 W
System Software And Drivers
Operating System Windows XP x32 SP3
Windows XP x64 SP2
Windows 7 x32 SP1
Windows 7 x64 SP1
Windows 8 Developer Preview x32
Windows 8 Developer Preview x64
Driver AMD Catalyst 12.1 WHQL
AMD Catalyst 8.88.5.4
( Windows 8 )

First of all let’s see how Kingdoms of Amalur Reckoning is performing under three operating systems from Microsoft: Windows XP, Windows 7 and Windows 8. This benchmark will feature tests in both architectures: 32-bit or x86 and 64-bit or x64.

Operating Systems Comparison

It appears that no matter the operating system performance will be the same. There is a slight increase in minimum FPS in Windows XP but that is the only difference between the OSs and a rather small one.

Developers recommend a quad core CPU, let’s find out how much processing power Kingdoms of Amalur Reckoning really needs.

CPU and Cores Comparison

CPU Usage GPU Usage
1 Core 100% 28%
1 Core OC 100% 30%
2 Cores 53% 99%
2 Cores OC 39% 99%
3 Cores 34% 99%
3 Cores OC 25% 99%
4 Cores 25% 99%
4 Cores OC 20% 99%

The game is not CPU intensive at all, with 2 of the 4 cores of a 2500K disabled, I was still able to fuel the game with the needed CPU processing power and the CPU Usage was only 50%; the game ran smooth without any FPS or GPU usage drops.

On the other hand the game couldn’t use more than 2 cores but that’s just because it doesn’t need more than that, you really don’t need a quad core to run this game at the highest settings but don’t think that 2 cores from a 2500k equals two cores from a e2100 for example, these are apples and oranges.

Tests showed that the GPU driver used isn’t really important, all drivers I tested with Kingdoms of Amalur Reckoning delivered the same frame rates.

AMD Catalyst Drivers Comparison

Settings Comparison

  • Low: 1680×1050; Shader Complexity = Simple; Post-Processing = Disabled; Texture Quality = Low; Vegetation = Disabled; Shadow Quality = None; Anisotropy = Slider to Lowest.
  • Medium: 1680×1050; Shader Complexity = Standard; Post-Processing = Enabled; Texture Quality = Medium; Vegetation = Enabled; Shadow Quality = Normal; Anisotropy = Slider to Middle.
  • High: 1680×1050; Shader Complexity = Standard; Post-Processing = Enabled; Texture Quality = High; Vegetation = Enabled; Shadow Quality = Highest; Anisotropy = Slider to Max.

Disabling Shadows results in a huge FPS increase, a 170% increase to be more exact. Other settings don’t have a big impact on performance, disabling or lowering either one will only give you a few extra frames per second. It’s good to know that disabling shadows will almost triple performance !

Image Quality Comparison


Click to Enlarge

Conclusion

So there you have it, here is a recap:

1. Kingdoms of Amalur Reckoning is a not a demanding game and will work with recent low-end/mainstream hardware.
2. A quad-core processor is not necessary to run the game at the maximum settings.
3. The game will perform the same no matter the operating system.
4. Performance will be similar with all recent AMD drivers.
5. Disabling Shadows will improve FPS with a staggering 170% !

  • gamer91

    Disabling Shadows will improve FPS with a staggering 170%
    170% WoW
    my mobility 5650 should can handle this game perfectly
    Thank man!

  • Edilsonj

    Setting Comparison is wrong. Look:

    ■Low: 1680×1050; Shader Complexity = Standard; Post-Processing = Enabled; Texture Quality = High; Vegetation = Enabled; Shadow Quality = Highest; Anisotropy = Slider to Max.
    ■Medium: 1680×1050; Shader Complexity = Standard; Post-Processing = Enabled; Texture Quality = Medium; Vegetation = Enabled; Shadow Quality = Normal; Anisotropy = Slider to Middle.
    ■High: 1680×1050; Shader Complexity = Simple; Post-Processing = Disabled; Texture Quality = Low; Vegetation = Disabled; Shadow Quality = None; Anisotropy = Slider to Lowest.

    • http://benchmark3d.com Johnny 3D

      Thanks for pointing that out, swapped Low with High by mistake.

  • Wadmaasi

    Where do you get the patch from? Google only wants to show me cracked torrents and Origin keeps telling me it’s up to date, but my Reckoning.exe is 1.0.0.1.

    • http://benchmark3d.com Johnny 3D

      That’s a typo, sorry about that, the game is actually 1.0.0.1 but there’s no actual info on Steam about any updates http://store.steampowered.com/news/?feed=steam_updates&appids=102500

      • Wadmaasi

        Fair enough. I thought I’d seen someone else mention a patch somewhere, too. Time to go back to stalking the ME3 demo…

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  • Danny

    NOT working on windows 8 pro :(

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