Hunted The Demon’s Forge has some flaws and the biggest one of them is not starting in Windows XP x32 or x64. I’ve done some searching and it seemed that lots of people are having this issue be it with the retail or Steam version.
Despite this problem Hunted works with Windows 8 and I am finally able to benchmark it but don’t expect to much from an alpha build…
|Test Hardware | Hunted The Demon’s Forge|
Intel Core i5-2500K (Sandy Bridge)
3.3 GHz, 6 MB L3 Cache, power-saving settings disabled, Turbo Boost disabled.
|Motherboard||MSI P67-C43-B3, Intel P67 Chipset|
|Memory||2 x 2 GB DDR3 1600MHZ|
|Hard Drive||WD 500 GB SATA III|
|Graphics Card||Sapphire HD6950 1 GB|
|Power Supply||Corsair TX 650 W|
|System Software And Drivers|
Windows 7 SP1 x32
Windows 7 SP1 x64
Windows 8 x32 build 7955
Windows 8 x64 build 7959
|Graphics Driver||AMD Catalyst 11.5 WHQL|
Hunted The Demon’s Forge comes with a limitation of 62 FPS even with vSync off, most probably a protection for the consoles. Had to modify the engine’s configuration to disable this limit and after some failed attempts I managed to succeed.
The game doesn’t require a very powerful computer as it uses a fairly old engine: Unreal Engine 3. As you can see Windows 8 x32 really keeps up with with Windows 7 while the x64 version is producing 40% less frames, this is the result of Windows 8 x64 being based on Windows Server 2008. Except 8 x64 all other operating systems are evenly matched.
Before I continue I must say that the game used about 95% of the GPU at any time….
That being said let’s move on to the CPU and core benchmark.