Browsing Category: Benchmarks

Microstutter Case Study: Skyrim [WTF Edition]

Before anything else, I’ve updated the Benchmarks Table to look a bit more readable, also added separate graphs for Total Minimum, Total Average and Total Maximum values. Also, 13.2 Beta 4 results were added earlier today. On the matter at hand, I “rage quitted” this project two times already because some things just don’t make ...

Microstutter Case Study: Skyrim - Diving Deeper

After we’ve seen that setting one core affinity for Skyrim fixes microstuttering, some have confirmed it working but it didn’t work for everyone, now it’s time to take a deeper look. Ready for a bath in the abyss? First off, I want to start by saying I’m not a programmer at least I don’t program ...

Microstutter Case Study: Skyrim [WTF Edition]

Hope everyone had a great New Year’s party, don’t ask about mine…I don’t remember much, last thing I remember is shoveling snow away for the camp fire. Anyways, be sure to stick by the New Year’s resolutions I’m sure everyone made. The last important thing that happened in 2012 was TechReport’s microstutter article, in which ...

Radeon Graphics

It’s been almost 10 months since I started a poll asking you what is your favorite kind of Anti-Aliasing. Most of you (24% – 300 people) selected FXAA, it’s easy to understand why, in the last year or so, FXAA (Fast Approximate AA) has become very popular and was implemented in a number of games ...

Far Cry 3 Logo

About 12 hours ago, AMD Released a new 12.11 Beta driver (beta 11) and a new Catalyst Application Profiles (CAP), which consists in only one profile for Far Cry 3. The new profile improves single GPU performance with Far Cry 3 but only when MSAA is enabled. Even though the 12.11 Beta 11 driver does ...

Far Cry 3 Logo

Far Cry 3 is an open world first-person shooter video game developed by Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Reflections and Ubisoft Shanghai and published by Ubisoft. The game was developed on the Dunia 2 Engine. For Far Cry 3, the Dunia Engine was updated to support DirectX 10/DirectX 11 and other various ...

Hitman Absolution Logo

Hitman Absolution is the fifth title in the Hitman Series and was developed by IO Interactive using their proprietary engine, Glacier2, and published by Square Enix. IO are the ones that created all the games in this series, including the initial Codename 47 title. Not the same can be said for the publishers, Square Enix ...

Assassin's Creed Logo

Assassin’s Creed 3 is the fifth installment in the series that started 5 years ago with the initial Assassins Creed game. Assassin’s Creed 3 was developed using the Anvil Next engine by Ubisoft Montreal and published by Ubisoft. The game has been in development for approximately 3 years and has the longest development cycle in ...

Black Ops 2 Logo

Call of Duty: Black Ops 2 is the ninth game in the franchise and a sequel to the 2010 Call of Duty: Black Ops. The game was developed by Treyarch and published by Activision. With Modern Warfare 3, the engine on which all COD games are developed has been renamed from IW engine to MW3 ...

amd-catalyst-benchmark-logo2

As you may already know, a number of tech sites (Guru3D, Anandtech, ComputerBase) released a bunch of tests results for the 12.11 Beta that show good improvements across the board. But there’s a small catch, all these gains will be seen only with GCN GPUs aka HD7000 Series. So if you’re a HD7000 Graphics Card ...